Posts Tagged ‘development’

The Feature Matrix

Tuesday, August 4th, 2009
Mini Ninjas

Hiro face a bunch of evil samurai warriors in Mini Ninjas

I recently finished working on Mini Ninjas, IO Interactive’s new game for Xbox360, Ps3, Wii, PC & DS, due for release September 2009. If you haven’t heard about the game yet, there’s a ton of previews to be found around the web.

During work on Mini Ninjas I had some experiences in dealing with complex feature interactions, that led me to create a simple tool for designing gameplay features.

It’s a tool which can be used during pre-production, when you plan out the feature set you want to include in your game.

It can also be used as a “change management” tool, when you need to get an idea of the implications of adding, changing or removing a specific feature from a game that’s already in development.

I call this “The Feature Matrix” and I’d like to share some of the ideas behind it.

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