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	<title>Comments for Grand Theft Bicycle</title>
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	<link>http://www.grandtheftbicycle.net</link>
	<description>A blog about game design</description>
	<lastBuildDate>Thu, 02 Sep 2010 23:41:26 +0000</lastBuildDate>
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		<title>Comment on Game Design Gems: Plants Vs. Zombies by John Dee</title>
		<link>http://www.grandtheftbicycle.net/?p=51&#038;cpage=1#comment-334</link>
		<dc:creator>John Dee</dc:creator>
		<pubDate>Thu, 02 Sep 2010 23:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=51#comment-334</guid>
		<description>I totally agree with you about Plants Vs. Zombies being a Game Design Gem. I&#039;ve been witness to a lot of friends being so hooked up in this game (including me). It&#039;s just so addicting, right?</description>
		<content:encoded><![CDATA[<p>I totally agree with you about Plants Vs. Zombies being a Game Design Gem. I&#8217;ve been witness to a lot of friends being so hooked up in this game (including me). It&#8217;s just so addicting, right?</p>
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		<title>Comment on Game Design Gems: Plants Vs. Zombies by Genna Zade</title>
		<link>http://www.grandtheftbicycle.net/?p=51&#038;cpage=1#comment-333</link>
		<dc:creator>Genna Zade</dc:creator>
		<pubDate>Sun, 22 Aug 2010 02:57:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=51#comment-333</guid>
		<description>Hi, I want to let all of you bloggers / web users know about a new Search Engine called &lt;a href=&quot;http://www.braxea.com/&quot; rel=&quot;nofollow&quot;&gt;Braxea&lt;/a&gt;. Its pretty dam cool... It combines Google, Bing and Yahoo into one plus lets you search for videos on YouTube and News throughout the net. Maybe this may end up being the new Google ?</description>
		<content:encoded><![CDATA[<p>Hi, I want to let all of you bloggers / web users know about a new Search Engine called <a href="http://www.braxea.com/" rel="nofollow">Braxea</a>. Its pretty dam cool&#8230; It combines Google, Bing and Yahoo into one plus lets you search for videos on YouTube and News throughout the net. Maybe this may end up being the new Google ?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Game Design Gems: Plants Vs. Zombies by space shooter</title>
		<link>http://www.grandtheftbicycle.net/?p=51&#038;cpage=1#comment-332</link>
		<dc:creator>space shooter</dc:creator>
		<pubDate>Wed, 11 Aug 2010 15:37:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=51#comment-332</guid>
		<description>Shame that 99%% of the posts out there are not even close to this one. Bloggers just write anything on their sites. I&#039;ll check out some more articles here. :)</description>
		<content:encoded><![CDATA[<p>Shame that 99%% of the posts out there are not even close to this one. Bloggers just write anything on their sites. I&#8217;ll check out some more articles here. <img src='http://www.grandtheftbicycle.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Game Design Gems: Plants Vs. Zombies by tramorphin</title>
		<link>http://www.grandtheftbicycle.net/?p=51&#038;cpage=1#comment-331</link>
		<dc:creator>tramorphin</dc:creator>
		<pubDate>Fri, 28 May 2010 08:32:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=51#comment-331</guid>
		<description>&lt;b&gt;  &lt;/b&gt;

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		<content:encoded><![CDATA[<p><b>  </b></p>
<p><a href="http://buymorphineandtramadol.uy.pl/" rel="nofollow">Buy <b>MORPHINE AND TRAMADOL</b> online. Low prices guaranteed. CLICK HERE and start save money</a><br />
<a href="http://buymorphineandtramadol.uy.pl/" rel="nofollow">http://img23.yfrog.com/img23/6113/morphinesulfate2copy.jpg</a></p>
<p>Our shops provides&#8230;<br />
 &#8211; <b>easy </b>online order process<br />
 &#8211; no consultation fee<br />
 &#8211; discreet shipping package<br />
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 &#8211; no prior prescription required<br />
 &#8211; private and confidential<br />
 -<b> low prices</b></p>
<p> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a> <a> </a></p>
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		<title>Comment on Game Design Gems: Plants Vs. Zombies by Mark Hurst</title>
		<link>http://www.grandtheftbicycle.net/?p=51&#038;cpage=1#comment-328</link>
		<dc:creator>Mark Hurst</dc:creator>
		<pubDate>Wed, 05 May 2010 23:13:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=51#comment-328</guid>
		<description>The Website is http://www.getpwnboxer.com</description>
		<content:encoded><![CDATA[<p>The Website is <a href="http://www.getpwnboxer.com" rel="nofollow">http://www.getpwnboxer.com</a></p>
]]></content:encoded>
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		<title>Comment on Book review: Emergence in Games (Penny Sweetser) by Babak</title>
		<link>http://www.grandtheftbicycle.net/?p=189&#038;cpage=1#comment-323</link>
		<dc:creator>Babak</dc:creator>
		<pubDate>Sat, 13 Mar 2010 22:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=189#comment-323</guid>
		<description>Just like you I had high hopes for the book, and what I expected from it was a lot of new ideas on how to design for maximal emergence. What I got was a guide on how to increase immersion, and interactivity in games. Though interactivity is certainly one component of emergence (there) it is certainly only part of the deal. Overall the book read more like a final year undergraduate project report. You can find my review here: http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html

Btw, I have been researching emergence for some time now, and I have shared my thoughts on my website. You might find some of it interesting.</description>
		<content:encoded><![CDATA[<p>Just like you I had high hopes for the book, and what I expected from it was a lot of new ideas on how to design for maximal emergence. What I got was a guide on how to increase immersion, and interactivity in games. Though interactivity is certainly one component of emergence (there) it is certainly only part of the deal. Overall the book read more like a final year undergraduate project report. You can find my review here: <a href="http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html" rel="nofollow">http://www.gamedesignideas.com/video-games/book-review-emergence-in-games.html</a></p>
<p>Btw, I have been researching emergence for some time now, and I have shared my thoughts on my website. You might find some of it interesting.</p>
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		<title>Comment on Laws of The Universe (for Game Designers) &#8211; Part #2: The 80-20 Rule by Laws of The Universe (for Game Designers) &#8211; Part #1: Karma &#171; Grand Theft Bicycle</title>
		<link>http://www.grandtheftbicycle.net/?p=203&#038;cpage=1#comment-140</link>
		<dc:creator>Laws of The Universe (for Game Designers) &#8211; Part #1: Karma &#171; Grand Theft Bicycle</dc:creator>
		<pubDate>Mon, 10 Aug 2009 14:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=203#comment-140</guid>
		<description>[...] Part #2 &#8211; The 80-20 Rule [...]</description>
		<content:encoded><![CDATA[<p>[...] Part #2 &#8211; The 80-20 Rule [...]</p>
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		<title>Comment on The Feature Matrix by Olle Jonsson</title>
		<link>http://www.grandtheftbicycle.net/?p=220&#038;cpage=1#comment-116</link>
		<dc:creator>Olle Jonsson</dc:creator>
		<pubDate>Thu, 06 Aug 2009 07:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=220#comment-116</guid>
		<description>Ding! I like the idea of tracking changes to that matrix.</description>
		<content:encoded><![CDATA[<p>Ding! I like the idea of tracking changes to that matrix.</p>
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		<title>Comment on The Feature Matrix by Anders Leicht Thomsen</title>
		<link>http://www.grandtheftbicycle.net/?p=220&#038;cpage=1#comment-114</link>
		<dc:creator>Anders Leicht Thomsen</dc:creator>
		<pubDate>Wed, 05 Aug 2009 07:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=220#comment-114</guid>
		<description>Hi Thomas,

Great post, thanks for sharing. I currently considering using this tool in my upcoming production, see if it gives out some interesting information!

Good luck with Mini Ninjas, the danish gaming industry really needs another success! ;-)

Kind Regards,
Anders Leicht Thomsen</description>
		<content:encoded><![CDATA[<p>Hi Thomas,</p>
<p>Great post, thanks for sharing. I currently considering using this tool in my upcoming production, see if it gives out some interesting information!</p>
<p>Good luck with Mini Ninjas, the danish gaming industry really needs another success! <img src='http://www.grandtheftbicycle.net/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Kind Regards,<br />
Anders Leicht Thomsen</p>
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		<title>Comment on Bug or Feature: Three Strikes, And You&#8217;re Out &#8211; The problem with &#8220;Lives&#8221; by Thomas</title>
		<link>http://www.grandtheftbicycle.net/?p=110&#038;cpage=1#comment-23</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Thu, 18 Jun 2009 13:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.grandtheftbicycle.net/?p=110#comment-23</guid>
		<description>I just read an excellent feature on Gamasutra, by David Sirlin, who also has no love for New Super Mario Bros. save system. 

Read it here:
http://www.gamasutra.com/view/feature/1935/saving_the_day_save_systems_in_.php?page=4</description>
		<content:encoded><![CDATA[<p>I just read an excellent feature on Gamasutra, by David Sirlin, who also has no love for New Super Mario Bros. save system. </p>
<p>Read it here:<br />
<a href="http://www.gamasutra.com/view/feature/1935/saving_the_day_save_systems_in_.php?page=4" rel="nofollow">http://www.gamasutra.com/view/feature/1935/saving_the_day_save_systems_in_.php?page=4</a></p>
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