Archive for the ‘Features’ Category

Laws of The Universe (for Game Designers) – Part #2: The 80-20 Rule

Monday, August 10th, 2009

If there’s one thing you don’t want to mess with, it’s The Laws of the Universe. Going against Mother Nature (or Father Math) can – and will – end you in serious trouble. For your convenience The Laws of The Universe (for Game Designers) investigates the universal and inescapable laws of The Cosmos, and what they mean for us lowly Game Developers. Endorsed by 8 out of 10 Hermits.

#2 – The 80-20 Rule (aka “The Pareto Principle”)

The Pareto Principle states that:

“[...] for many events, roughly 80% of the effects come from 20% of the causes”.

20% of the effort accounts for 80% of the results. Or so I would have you believe.

20% of the effort accounts for 80% of the results. Or so I would have you believe.

Let’s look at some commonly used examples of this principle:

  • 80% of the wealth in a country is owned by the 20% richest people.
  • 80% of the crashes are mady by 20% of the bugs in your software.
  • 80% of the population lives in the 20% most densely populated areas.

The 80-20 division may not be completely accurate for most situations – in some cases not at all – but at least it can serve as a rough guide for typical distributions, and remind us that most things in life is not even!

Basically, the principle claims that a few, select things are VITAL (having a big effect) and a lot of things are TRIVIAL (having less influence).

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Laws of The Universe (for Game Designers) – Part #1: Karma

Monday, June 29th, 2009

If there’s one thing you don’t want to mess with, it’s The Laws of the Universe. Going against Mother Nature (or Father Math) can and will end you in serious trouble. For your convenience The Laws of The Universe (for Game Designers) investigates the universal and inescapable laws of The Cosmos, and what they mean for us lowly Game Developers. Endorsed by 8 out of 10 Hermits.

#1 – The Karmic Law

Instant Karma's gonna git ya!

Instant Karma's gonna git ya!

The Karmic Law is the principle that your deeds shape your future, in a cycle of cause and effect. Act evil, and evil will be done to you. Put in another way: “What you send out, you get in return” or “you reap what you sow”.

Put THAT in your pipe an smoke it!

Like it or not, you are tied to your Karma, and you can’t escape it. You can try. But you will fail. And while some may say that “karma’s a funny thing” it shouldn’t be taken lightly!

So what does this seemingly universal law mean for us lowly Game Developers?

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Bug or Feature: Three Strikes, And You’re Out – The problem with “Lives”

Wednesday, June 3rd, 2009

Is it a Bug or a Feature? A question asked more frequently than you might imagine. This section looks at some challenges and pitfalls in game design. A game can be more than the sum of its parts or just as bad as its worst hiccup. Warning: Bug Or Feature contains strictly personal opinions. Your mileage may vary.

It's a feature - not a bug!

It's a feature - not a bug!

Welcome to the first edition of “Bug or Feature?”. Cue the fireworks and big-ass, flaming logo.

Alright, there. Let’s settle down. This is serious business. An evil walks among us. An insidious ne’erdowell, a gameplay “feature”, known only as “Three Strikes and You’re out”.

Shhh.. I see one prowling over there.. Let’s hide and observe.

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Game Design Gems: Plants Vs. Zombies

Wednesday, May 20th, 2009

Game Design Gems” salutes a game for its outstanding game design. We look at the kind of games that makes us drool in awe, shake our heads, and go on a two-month “why-didn’t-I-think-of-that” drinking binge. This time I’m getting owned by Plants Vs. Zombies from PopCap Games.

Ready, Set - PLANT!

Ready, Set - PLANT!

Plants Vs. Zombies has already been hailed as the cream of the casual crop. The game has an outstanding (for its genre) 89/100 Metacritic score and even managed to wrangle a big fat “9″ from the hands of the grumpy ol’ Edge Magazine critics. Not something they willingly throw after any game.

… and I can only join in the choir, and applaud this wonderful title. To speak nothing of it’s amazing style and personality, the core gameplay is beautifully wrought together, and fully deserves to be the topic of GrandTheftBicycle’s first “Game Design Gems” post.
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